Aby dodać postać do mugena trzeba wejść w folder data w tym folderze znajdować się będzie plik select i oto on : ;--------------------------------------------------------------------- [Characters]
;How to add characters ;--------------------- ;Use the format: ; charname, stagefilename ; ;eg. For a player with filename "kfm", ; and stage filename "stages/mybg.def" ;type (without the semicolon): ; kfm, stages/mybg.def ; ;If you want to load a different def file, you can enter it ;as a directory plus the def file. This example loads up ;chars/kfm/alt-kfm.def: ; kfm/alt-kfm.def, stages/mybg.def ; ;If you put "random" as the stagefilename, then a random stage will ;be selected for that player. eg. ; kfm, random ; ;Zipped characters are also supported (experimental). ;Place the ZIP file in the chars/ directory. The name of the ;character's .def must match the name of the .zip. For example, if ;you have suave.def, then the zip file should be named suave.zip: ; suave.zip, stages/mybg.def ; ;Optional parameters may follow on the same line, separated ;by commas. Each parameter has the form: ; paramname=paramvalue ;where paramname is the name of the parameter type, and ;paramvalue is the value to assign that parameter. ;The optional parameters are: ; ; - music ; Set the paramvalue to the name of the music file to use ; as the BGM for that character. This overrides the bgmusic ; parameter in the stage's .def file, so you can re-use the ; same stage for multiple characters, but have a different ; BGM playing for each person. ; ; - includestage ; Set the paramvalue to 0 to avoid including this stage ; in the stage select list (in VS, training modes, etc) ; ; - order ; Set the paramvalue to the ordering priority to give the ; character. Valid values are from 1 to 10. A smaller value ; means you will fight the character sooner. You will never ; fight an order 2 character before an order 1 character, ; and never an order 3 character before an order 2 one. ; For example, you might want to set your boss character ; to have order=3. The default order value is 1 if you omit ; this param. See *.maxmatches under [Options] for how to ; limit the number of matches per order priority. ; ; Some examples: ; kfm, stages/mybg.def, includestage=0 ; kfm, stages/mybg.def, music=sound/song.mp3 ; kfm, stages/mybg.def, music=sound/song.mp3, includestage=0 ; kfm, stages/mybg.def, order=3 ; ;You can also add a randomize icon to the select screen. To do ;this, put the word "randomselect" on a line of its own, with no ;extra parameters. ; ;Insert your characters below. W tym miejscu wpisz nazwy postaci które chcesz wklejić np. ichigo ;----------------------- [ExtraStages] .stages/akatsuki.def;stages/stage0.def ;Put extra stages here. They will be available in VS and Watch modes. ;For example, you can insert "stages/mybg.def". stages/Jss Bleach.def stages/stage0.def Tu wpisać nazwę areny np. stages/Nazwa areny.def
;--------------------------------------------------------------------- ;Here you set the maximum number of matches to fight before game ends ;in Arcade Mode. The first number is the number of matches against ;characters with order=1, followed by order=2 and order=3 respectively. ;For example, for 4,3,1 you will fight up to 4 randomly-picked ;characters who have order=1, followed by 3 with order=2 and 1 with ;order=3.
;Maximum number of matches to fight before game ends in Team Mode. ;Like arcade.maxmatches, but applies to Team Battle. [Options] arcade.maxmatches=6,1,1,0,0,0,0,0,0,0 team.maxmatches=4,1,1,0,0,0,0,0,0,0
[Info] name="" displayname="" versiondate=18/03/08 mugenversion= author="" pal.defaults=1,2,3,4,5
[Files] sprite= sound= anim= cmd= cns= st= stcommon=
[Arcade] intro.storyboard= ending.storyboard= gdy to już zrobimy należy wklejić folder z postaćom do folderu chars Uwaga są rużne rodzaje plików select dla tego czajem do nazwy trzeba dopisać random, order= 3 czasami postać cały czas niedziała więc trzeba wejść w plik def tej postaci i zobaczyć czy zgadza się nazwa Jeżeli ktoś ma zupełnie inny plik select można jego treść zamienić z tą treścią.
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